Category: Media

People’s Responses To News Clips Suggest There Is A Greater Market For Happy Stories Than Journalists Realise

good news

By Matthew Warren

Turn on the news tonight and you’ll be bombarded with gloomy stories. You’ll hear about disasters and human suffering, political scandals and environmental destruction. Maybe there will be some good news sandwiched in there — a piece on an exciting new scientific discovery, perhaps, or a profile of a talented young musician. But overall, news coverage is predominantly negative.

Why is that the case? Ultimately, of course, journalists decide what stories and issues receive coverage. But they are also catering to the demands of their audience — and it seems that we respond most to negative stories.

But not all of us. A recent international study in PNAS looking at people’s physiological responses to news reports has found that overall we do seem to have greater reactions to negative stories. However, there is so much variation in how different people respond, say the researchers, that there may be a bigger market for positive stories than journalists often realise.

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Psychologists Show It’s Possible To Fix Misleading Press Releases – Without Harming Their News Value

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Corrected press releases led to more accurate news, without any dip in quantity of coverage; via Adams et al, 2019

By Jesse Singal

There are many reasons why media outlets report scientifically misleading information. But one key site at which this sort of misunderstanding takes root is in the press releases that universities issue when one of their researchers has published something that has a chance of garnering some attention. A new open-access study in BMC Medicine attempts to change this by intervening in the process directly.

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A New Study Has Investigated Who Watched The ISIS Beheading Videos, Why, And What Effect It Had On Them

GettyImages-458984485.jpgBy Emma Young

In the summer of 2014, two videos were released that shocked the world. They showed the beheadings, by ISIS, of two American journalists – first, James Foley and then Steven Sotloff. Though the videos were widely discussed on TV, print and online news, most outlets did not show the full footage. However, it was not difficult to find links to the videos online. At the time, Sarah Redmond at the University of California, Irvine and her colleagues were already a year into a longitudinal study to assess psychological responses to the Boston Marathon Bombing, which happened in April 2013. They realised that they could use the same nationally representative sample of US adults to investigate what kind of person chooses to watch an ISIS beheading – and why. Their findings now appear in a paper published in American Psychologist. 

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These Violent Delights Don’t Have Violent Ends: Study Finds No link Between Violent Video Games And Teen Aggression

GettyImages-180968005.jpgBy Matthew Warren

Claims that violent video games lead to aggression have been around since the days of Space Invaders. When young people are exposed to violent media, the theory goes, their aggressive thoughts become more prominent, leading them to commit acts of violence. But while several studies have found results that seem to back up this idea, the evidence is far from unequivocal.

Now a study published in Royal Society Open Science has failed to find any association between the time spent playing violent video games and aggressive behaviour, adding to a growing body of literature that suggests that such a link has been overstated – or may not exist at all.

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Psychologists claim outrage is getting a bad rap

GettyImages-1019510930.jpgBy guest blogger Jesse Singal

Outrage: It’s absolutely everywhere. Today’s world, particularly the version of it blasted into our brains by social media, offers endless fodder, from big, simmering outrages (climate change and many powerful institutions’ refusal to do anything about it) to smaller quotidian ones (every day, someone, somewhere does something offensive that comes to Twitter’s attention, leading to a gleeful pile-on).

In part because of rising awareness of the adverse consequences of unfettered digital-age outrage, and of journalistic treatments like So You’ve Been Publicly Shamed by Jon Ronson (which I interviewed him about here), outrage has become a particularly potent dirty word in recent years. Outrage, the thinking goes, is an overly emotional response to a confusing world, and drives people to nasty excesses, from simple online shaming to death threats or actual violence.

But a new paper argues that the concept of outrage has gotten too bad a rap and that its upsides, especially as a motivator of collective action and costly helping, have been overlooked. Writing  in Trends in Cognitive Sciences, the psychologists Victoria Spring, Daryl Cameron and Mina Cikara detail important questions about outrage that have yet to be answered, and they highlight how certain findings – especially from the “intergroup relations” literature, in contrast to the mostly negative findings from moral psychology – suggest it can serve a useful purpose.

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There’s a fascinating psychological story behind why your favourite film baddies all have a truly evil laugh

giphy2By guest blogger David Robson

Towards the end of the Disney film Aladdin, our hero’s love rival, the evil Jafar, discovers Aladdin’s secret identity and steals his magic lamp. Jafar’s wish to become the world’s most powerful sorcerer is soon granted and he then uses his powers to banish Aladdin to the ends of the Earth. 

What follows next is a lingering, close-up of Jafar’s body. He leans forward, fists clenched, with an almost constipated look on his face. He then explodes in uncontrollable cackles that echo across the landscape. For many millennials growing up in the 1990s, it is an archetypical evil laugh.

Such overt displays of delight at others’ misfortune are found universally in kids’ films, and many adult thriller and horror films too. Just think of the rapturous guffaws of the alien in the first Predator film as it is about to self-detonate, taking Arnold Schwarzenegger with it. Or Jack Nicholson’s chilling snicker in The Shining. Or Wario’s manic crowing whenever Mario was defeated. 

A recent essay by Jens Kjeldgaard-Christiansen in the Journal of Popular Culture asks what the psychology behind this might be. Kjeldgaard-Christiansen is well placed to provide an answer having previously used evolutionary psychology to explain the behaviours of heroes and villains in fiction more generally.

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Fake news leaves a lasting impression on the less smart

By Alex Fradera

One reason why fake news is dangerous is that we don’t like giving up reassuring certainties, and once we have a take on things, it colours further information – hence the seeming bulletproof nature of conspiracy theories and partisan political hatreds. But new research in Intelligence suggests this is truer for some people than others. For mentally sharp people, the results suggest it’s relatively easy to jettison an outdated perspective, while for those of lower cognitive ability, the dregs remain.

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Accessible science reporting can foster overconfidence in readers

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After reading an accessible science news story, participants were more likely to feel they had no need to consult an expert to find out more

By Alex Fradera

A scientifically informed public is a wonderful thing, and at the Digest we’re happy to be part of cultivating it. But we’d be the first to admit that many scientific issues are too complex for a single article to resolve decisively. When it comes to making consequential life decisions, it’s still important to defer to experts who can draw nuanced conclusions from looking at the big picture. But experts are increasingly denigrated, and a new study in the journal Public Understanding of Science suggests that one cause may be our easy access to information, giving us the impression that we already know all we need. Specifically, science reporting that is accessible, breezy and details-light can discourage readers from consulting experts on that topic.

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Watching box sets with your partner can benefit your relationship, claim researchers

GettyImages-813666252.jpgBy Christian Jarrett

My wife and I were ridiculously excited about watching the recent season finale of Game of Thrones together – we’d watched all the previous 66 episodes together too, and the characters almost feel a part of our lives. Spending our time this way has always seemed like a guilty pleasure, but a team of psychologists led by Sarah Gomillion at the University of Aberdeen say that couples’ shared enjoyment of TV, movies and books can help foster feelings of closeness and a shared social identity.

They add that the benefits of consuming films and TV together may be especially apparent for couples who lack a shared world of real friends and family members, with the fictional characters serving a surrogate role. Writing in the Journal of Personal and Social Relationships, Gomillion and her colleagues said “Humans have created shared social experiences through narrative and performance long before the advent of modern media. Our findings support the growing evidence that like other forms of narrative, contemporary media benefits people by providing a rich, psychologically meaningful social world.”

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Hard-core players of violent video games do not have emotionally blunted brains

By Christian Jarrett

No sooner had the American Psychological Association released their 2015 task force report supposedly confirming that violent video games make players aggressive than the criticisms of the report started pouring in, of bias and bad practice. On the issue of whether violent games breed real-world aggression, there’s not much that you can say for certain except that there’s a lot of disagreement among experts. So of course, one more study is not going to settle this long-running debate.

But what a new paper in Brain Imaging and Behaviour does do is provide a good test of a key argument made by the “violent games cause aggression” camp, namely that over time, excessive violent gameplay desensitises the emotional responsiveness of players. Using brain scanning to look for emotional desensitisation at a neural level, Gregor Szycik at Hannover Medical School and his colleagues in fact found no evidence that excessive players of violent video games are emotionally blunted.

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